- Nel caso in cui dovessero sorgere problemi con un prodotto delle categorie Elettronica ed Informatica oppure ritieni di avere bisogno di ulteriori informazioni tecniche, puoi trovare qui una lista di contatti dei centri assistenza delle principali marche a cui rivolgersi. Clicca qui per vedere la lista
Oculus Touch für Oculus Rift [Edizione: Germania]
Non sappiamo se o quando l’articolo sarà di nuovo disponibile.
|Ricevi fino a €120 per la tua console.
Lascerai il sito web di Amazon.it e verrai reindirizzato su un altro sito web. Questa offerta è promossa da Recommerce Solutions SA ed è soggetta ai termini e condizioni di Recommerce, disponibili qui. Clicca qui per continuare.|
Per assistenza, contatta email@example.com
Come funziona? Clicca qui.
Offerte speciali e promozioni
Hai una domanda?
Trova le risposte utilizzando le informazioni sul prodotto, le Q&A e le recensioni
Alla tua domanda potrebbero rispondere venditori, produttori o clienti che hanno acquistato questo prodotto.
Per favore, verifica di aver inserito una domanda valida. Puoi modificare la domanda oppure pubblicarla lo stesso.
Inserisci una domanda.
- Is Discontinued By Manufacturer : No
- Pile : 2 AA pile necessarie. (incluse)
- Età consigliata : Sconosciuto
- Manuale : Tedesco
- Dimensioni prodotto : 10 x 10 x 10 cm; 1.13 Kg
- Data d'uscita : 6 dicembre 2016
- Garanzia e recesso: Se vuoi restituire un prodotto entro 30 giorni dal ricevimento perché hai cambiato idea, consulta la nostra pagina d'aiuto sul Diritto di Recesso. Se hai ricevuto un prodotto difettoso o danneggiato consulta la nostra pagina d'aiuto sulla Garanzia Legale. Per informazioni specifiche sugli acquisti effettuati su Marketplace consulta la nostra pagina d'aiuto su Resi e rimborsi per articoli Marketplace.
- ASIN : B01LSZCU6M
- Numero modello articolo : 301-00059-01
- Posizione nella classifica Bestseller di Amazon: n. 21,992 in Videogiochi (Visualizza i Top 100 nella categoria Videogiochi)
- Recensioni dei clienti:
Oculus tocco di movimento - Controller per Oculus Rift VR - Cuffia (coppia)
Recensioni migliori da Italia
Al momento, si è verificato un problema durante il filtraggio delle recensioni. Riprova più tardi.
Direi necessari a chi ha già oculus.
Totalmente un altro pianeta rispetto ai controller HTC o dei sistemi windows mixed reality
Assurdo e bellissimo Pensavo costassero troppo ma la qualità mi ha convinto assolutamente...
Le recensioni migliori da altri paesi
With Touch controllers, you absolutely get into the VR world. Eleven tabletennis (while unfinished) is easily one of the most realistic things you can experience, as someone else mentioned earlier, you try to put the controller on the non-existent table. When a game allows you to completely suspend reality for a bit, you now it works.
You NEED 3 sensors. It DOES work with two, but this only gives you a 180° playing area. While your headset will still be tracked if you turn around, your touch controllers inevitably will not. You can buy a 3rd sensor from the Oculus site (£59) and it will work on a standard USB2.0 connection (3.0 is still preferred).
You also NEED A fairly large play area. It doesn't need to be an entire room, but it should be big enough to allow you to stand in all directions with your arms out, and then a large step in each direction as well. The Guardian barrier system works well, and certainly stops you from walking into things.
Still, it's highly recommended. I only gave 4 stars due to the occasional tracking issue.
I was a little sceptical as I have been using the leap motion add on and while that's great it's a little limited but improves the immersion.
This thing..... WOW! The way they have executed on it is fantastic, the render of the hands in space and the way it detects the movement of your hands even before you hit the buttons is really realistic (you have to try it to really appreciate it).
You get Robo Recall for free on the oculus when you buy this and it's a proper high quality amazing graphics game that shows off the capability of the touch controllers.
I was impressed with the rift when I got it but got a bit bored with it after a while. The touch controllers have taken it from a novelty to show off to friends with into something that I can't wait to go back on and use myself!
What struck me first of all is the quality. From the box and presentation to the controllers themselves. From connecting the second sensor to configuring the controllers it was a breeze!
I had no issues with usb 3 as it seems my motherboard just works with it. If you do need additional usb 3 ports then oculus recommend an inatek card.
So, the controllers are just perfect to hold. They have lanyards in case of droppage and I can't fault anything about them, right down to the magnetic closing battery cover. Very premium.
They completely transform the experience and are perfect to use. Using two sensors I was perfectly fine playing the bundled roborecall game (awesome by the way) and was soon flailing around like no ones business.
Games aside they are great for being creative and even when watching a vr movie they work great and their implementation is spot on.
What truly surprised me was the accuracy in their tracking. Fast and responsive I could 'see' where they were on the desk in front of me with the headset on.
If you have a rift but dont have these buy them. If you are buying a rift, get these with it!
People may have negative impressions of 'motion controllers' due to Wii or Kinect, but this is a very different ballgame. Even ignoring that the technology is way, way better than either of those by miles, using motion controllers in VR is an entirely different experience. No longer are you acting out abstract/vague motions that get represented on a small window in front of you(often with noticeable latency) or using the Wiimote as a glorified 'pointer', in VR, these Touch controllers allow you have hands inside the game world with 1:1 tracking and absolutely NO noticeably latency at all. What your hand does in real life will feel like it's doing exactly that in-game in terms of tracking. This opens up a level of interactivity just not possible with typical 2d game content. Something like pointing and shooting a gun in VR takes on a whole new meaning compared to doing it by sliding around a mouse or analog stick.
The controllers themselves are exceptional themselves, too. For one, they're shockingly sturdy. And there's a reason for that - it's not difficult to accidentally bang them on a wall if you're getting carried away(and it's hard not to sometimes!). But honestly, my wall has come off worse than the Touch controller whenever it's happened to me. Nothing but a bit of a ding on the ring. They also have very well laid out buttons that make access to all of them feel very comfortable, the grip button and trigger feel nice to use and analog stick is not full-sized like on an Xbox/PS gamepad, but large enough and feels excellent to use. The 'capacitive' functionality is quite neat as well allowing you to do basic finger poses, the most useful of which is the basic 'finger point' that you can use to press buttons in-game and whatnot, though all are quite fun to take advantage of in social VR experiences. It seems like such a simple thing, but makes a big difference being able to express yourself to other beings within VR with these sorts of natural gestures. The batteries in these(single AA for each) last amazingly long and it's a small thing but I've never seen a battery compartment latch be so effortless to use! Lastly, the controllers are just super light and the ergonomics are near perfect. They are absolutely effortless to pick up and use.
So yea, if you bought a standalone Rift headset and aren't playing nothing but flight/racing sims, get these. You're missing out.
Play Robo Recall for more than 5 minutes and you'll be gun slinging, dual wielding pistols, catching and throwing back bullets from mid-air, rippling limbs off robots ... omg its insane!
Beat saber has won my heart. Think Guitar Hero but in VR ... but with light sabers!!
11/10 - absolutely needed beyond words! They change VR like nothing you'll ever buy!